Move with the arrow keys, the number pad, or QWE AD ZXC. Wait with S, Space or 5. Step onto a lever to pull it, or a key to pick it up. Move into a door to open it. A locked door shows its menu: unlock it with a key, pick the lock or bash it with Fate (press a number to choose), or move away. Move into a monster to attack it with the weapon in your hand, shown in the map's bottom-left corner; R switches to your other weapon, which takes a turn. Each weapon has an ability, which costs Fate and needs a few turns to be ready again: the Abilities button lists them, and the number keys use one at once. An axe also hits the tiles on either side of its target, a spear reaches 2 tiles in a straight line (hold Shift to step instead), and a sword attacks for free whenever you move next to a monster. With a bow in your hand, F (or Shoot) aims an arrow at the nearest monster in range: Tab picks the next, and F or Enter shoots. Its quiver is full at the start of each level, and when it runs out you can refill it for Fate. Step onto an item (! potion, ? scroll, $ gold, ♥ health, ♦ Fate) to pick it up; I opens your items and equipment, and G picks up or swaps the item under you. Equipment () weapon, [ armor, = accessory) stays where it lies until you press G to equip it, which leaves the piece it replaces in its place. Click a place to walk there (you stop if a monster comes into view), or click a monster in sight to inspect it (or press V). A monster shows ? while it notices you or searches for you, and ! once it is after you. Small squares on a creature are its statuses (such as poison), filling up as they build up. Your statuses show in the map's bottom-left corner. The game saves after every move. L message log, ` debug menu.